What happened? Where did it all go wrong? Some people like to take Jar Jar Binks and make a scapegoat out of him (which I admit brings him closer to a recognizable species than the movies), but I want to argue here that the damage was being done before the prequel trilogy. Before even the Special Editions and their inexcusable omission of the Ewok celebration song. No, for Star Wars to remain cool, it had to be cool to a new generation of people. And you know what's not cool? Bad video games.
Wait, you know what? Why do you find him in the bottom of some bug-infested cave? There aren't even sandpeople about, though it wouldn't really matter if there were, since in this game all they do is pace back and forth harmlessly while you shoot them. They're incapable of changing heights too, just like every other non-flying enemy in the game. Just stand on a nearby ledge and fire away. Actually, while I'm on the subject, why are there caves anywhere here? I feel like there was enough going on in Star Wars that they could have just developed gameplay out of crap that actually happened in the film without having to generate a bunch of caves and requiring you to explore them all.
And hey, that works out nicely, because when you actually get into the Falcon, you have to navigate the asteroid field, or as I like to think of it, Neo-Alderaan. It's supposed to be a game of reaction and your shielding is supposed to be important, but guess what? You can just tell the ship to fly straight down and you will never get hit. It becomes impossible for an asteroid to make contact with the ship, and after a minute or so of cheesing the system, you'll arrive at the Death Star without so much as a scratch. It's a joke. Also a joke: the vehicles share health with the humans. This means if you're riding around in a landspeeder and it takes a few hits, Luke will get out of the landspeeder nearly dead. And vice versa.
And speaking of the Death Star, I was under the impression it would be a big facility with plenty to do and see. Instead it's just a maze of elevators. First you have to navigate the big elevator maze to find the tractor beam controls and disable them (which you do by jumping off ladders and firing at it while turrets shoot at you...have they no respect for the source material?), but you'll quickly hit a dead end while you're trying. You'll have gone through every elevator and reached nothing new, while there are several platforms that you can just walk off into the nothingness. And naturally, you'll die if you do, except for one. That one lands you where you need to go. So to be clear, the game forces you to take a leap off a cliff in order to proceed, and if you don't leap correctly or from the right cliff, you'll die. Even if you choose the correct one you'll take a bunch of fall damage. Learn to design a game properly.
One of the ways the game tries to market itself as cool is that Han Solo and Princess Leia are playable. As Luke you can go into the Mos Eisley cantina and recruit Han, and/or rescue Leia from torture and death at the hands of the Empire in the Death Star. Let me emphasize that both of these guys are optional. You can choose to let Leia die; you can leave Han on Mos Eisley and hijack his ship; heck, you can even refuse to talk to alien Obi-Wan and go through the game with no lightsaber. But in the former two cases you wouldn't be missing much. Han has a stronger blaster than Luke so there are times he's useful, but Leia is all-around worthless. She's got a weak blaster and no other beneficial qualities. And here's the kicker: if Luke dies, you lose a life and get to keep going. If Han or Leia dies, they're dead. You lose a life still, but they are permanently deceased. You can talk to Obi-Wan if you got him to join you and he'll use the Force to resurrect one of them (what?!), but he can only do that a few times the whole game. So you'll never even use Han or Leia for fear of losing them.
One of the strange mechanics throughout the game is air tunnels. You'll see this column of up arrows, clearly marked. Jumping into it launches you up along the "air current" to higher ground. Sometimes instead of higher ground it's just ceiling spikes, because this game wants you to despise your life. And speaking of heights, this game has probably the weirdest and dumbest glitch I've encountered to date. There are ladders in the game for ascending heights in normal fashions. Well, if you fall off a ladder you can grab back on before hitting the ground. Pretty routine. However, if you do this and climb back up, stepping off the ladder will kill you (even on level ground that isn't a "fall"). The game I guess calculates fall damage as you're falling, and when you grab the ladder it doesn't reset that number. So the moment you touch ground afterward, no matter what, you explode. And it's not like I sat there experimenting with the game to discover this glitch - you'll probably die at least twice from it in the course of normal play. How does that get through testing?
"So," you might be wondering, "does this game have any positives?" Yes, it does. It's got a sweet 8-bit remix of the cantina theme. And that's about it. Even the menu is ugly and pointless. You can select characters there, but you can also talk to Obi-Wan, C-3PO, and R2-D2. Obi-Wan just says "May the Force be with you," C-3PO just tells you it's not his fault and don't deactivate him, and R2-D2 gets you a narration stating "This is R2-D2." Derrrrr. Don't touch this game. Because it's Star Wars, you'll think about it. And because there is a bit of variety in the different levels, you'll think about it. And because if you picked it up as a kid not knowing any better you'd probably like it a little, you'll think about it.
But don't. Don't think about it. Move along. Move along.
Bottom Line: 7/20
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