Of course, all this technobabble is just preliminary stuff to go over before getting to the meat of Doom. No, quite literally, the meat of it. This game consists of eliminating your enemies with as much excessive violence as you can muster, even mutilating them if you get the chance. Naturally, when you view the game now and see the blood falling from the sprites, you'll get a chuckle over how panicked people were about this game's gore. They even tried to sue id for the Columbine debacle, which was pretty absurd (and thankfully the judge declared as much).
Naturally, that does require a little bit of justification from the story. After all, were you dead and sent to hell, you'd hardly have an arsenal of weapons at hand to combat them. So how did hell come to you? Doom takes place, at least initially, on a research base on Phobos (one of the moons of Mars). You are a marine working security for the Union Aerospace Corporation, which owns the base. Somehow, in some way, the forces of hell invade the base and kill everyone, leaving only you alive (why/how they didn't kill you is unexplained). Now normally you'd try to get out of there as soon as possible, because who in his right mind would try to single-handedly defeat the armies of hell? But they made one fatal mistake in their assault on the base - they killed Daisy, your pet rabbit. And you are going to make them pay. You probably think I'm kidding. You probably think this can't actually be the justification for the game's action. Just you wait.
And scaring the player appears to be one of the major goals the developers had for this game. Wolfenstein would frighten you by circumstance, when you'd hear a guard from another room shout an alert, or somehow not see a dude with a gun in your face. But Doom frightens by design. A very large portion of the game is not fully lit. That isn't to say it's pitch dark or anything, but just that the lights are dimmed intentionally both to partially hamper vision and to generate a creepy atmosphere. Some lights will even flicker, which was new at the time. There are times when you will be in an empty room and a wall will open behind you, unleashing monsters on your back. It's pretty effective all things considered, although in some sense it's only a notch above the "cheap" scares of its predecessor.
The game also helped pioneer powerups, which are items you can walk over that enhance your abilities in some way. Previous games had health and ammo pickups, and Wolfenstein had random bits of treasure to collect for points, but Doom's powerups are more significant. There are radiation suits that make you immune to corrosion from toxic waste or...lava... There are goggles that allow you to see in full lighting for a time, temporary invincibility orbs, and a computer which reveals that area's full map. The map itself is a great feature, which allows you to view a wireframe layout of the area at any time, helping you to not only not get lost, but also to have extra help in locating hidden doors and rooms. Man. Including a map in a game that might cause players to otherwise get lost. It sounds so obvious. How could anyone miss it? Anyway, the funniest powerup is the berserk kit, which empowers your fist to such a degree that you can split monsters into pieces with a single punch. Awesome.
I'm a worrier, always conserving ammo and the like. If you're anything like me, you'll find yourself running around 98% of the game with the shotgun. It can kill weaker enemies in one shot, and even stronger ones without too much hassle as long as you're quick on your feet. I found myself never using the stronger weapons just because I was afraid of having no ammo if and when I actually needed them. Perhaps that's my own foolishness, but perhaps the shotgun is just really that good.
By the way, for those of you still waiting for proof of the bunny slaying motive, see below. You evidently just carry the carcass (or at least the head) around with you. Nevermind the question of how bunnies survived on Mars in the first place. You want revenge. Wait, come to think of it, how are you surviving? I understand that there's a base that surely has its own life support system, but there are plenty of times you set foot out onto the surface of the moons. With no helmet, if your little face at the bottom of the screen and the picture below are to be believed. Either you hold more reserve air in your lungs than Fort Knox holds reserve gold or the Martian moons have oxygenated atmospheres. If it's the latter, we need to get on board the colonization train, pronto.
Oh wait, scratch that. I almost forgot they're the gateway to hell.
Overall though, Doom is a solid game. It didn't do anything really original from a gameplay perspective, other than the new guns (and even that's debatable). But it did do everything better than any similar game before it, and remains enjoyable to play. Just don't try to rush through it all at once or you'll get sick of it. Pace yourself as you go, a level here and a level there, and you'll really get the most out of your Doom experience. They even included a bonus fourth episode called "Thy Flesh Consumed" to the original trilogy for subsequent releases of the game, so there's more action to go around. If you ever were curious as to how and why first-person shooters hit the mainstream gaming populace, go play Doom and learn ya somethin' right.
Bottom Line: 13/20
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