Everything in Attack of the Saiyans happens through cards. And I do mean everything. At the bottom of the screen you will see five cards. Centered on each card is a large symbol which corresponds to a given fighting style. In the bottom right and upper left corners are two dragon balls. The upper one has dots corresponding to stars on the balls, while the lower has symbols that correspond to the numbers 1-7 in Japanese. In addition, either or both of these dragon balls may instead have a letter Z on it. So when you appear on the map screen after the initial cutscene dialogues are over, you'll find Goku and Piccolo next to each other on a grid. The game will highlight one of them and you will choose a card for him. You can then move as many grid squares as there are stars on the upper left dragon ball (1-7, with a Z acting as 8). Then you move the other one similarly.
Additionally, the leveling system is novel. In a more traditional RPG you gain experience points after each battle, and after attaining a certain amount of them, your character becomes more powerful. You maybe get some more health, maybe higher strength, maybe additional spells. In Attack of the Saiyans, each character has only three stats. They are: Hit Points, Battle Energy, and Battle Power. While hit points are nothing new, and battle energy essentially just corresponds to magic points, battle power (BP) is a twist on the system. Characters in DBZ all have power levels, and BP is an implementation of that. The game's formula in determining how much damage you deal or take involves measuring your BP stat against your enemy's, meaning BP is even more important than what card you use. Furthermore, when you win a battle, you are awarded BP, and not some otherwise-meaningless experience points. This means that instead of having to win many battles and accumulate many points to become marginally stronger, your characters are literally more powerful after every single fight. You could fight the exact same monsters three times in a row (and trust me, you will...) and each time you'd be stronger than the last. So when you gain a level in Attack of the Saiyans, only your maximum hit points and battle energy increase. Otherwise you are constantly and steadily gaining strength, which is pretty neat.
The second complaint is the most major. If someone asked me to sum up this game in just one word, it'd be this: tedious. Every primary chapter of the game revolves around trying to defeat a given enemy who is, without exception, far stronger than you are. While in the show this creates excitement and you get to watch the heroes figure out ways to defeat these massive villains, in the game it means hours of grinding. When you start as Goku and Piccolo, your battle powers are in the low-mid 300s. Raditz has 1200 BP, by contrast. Enemies around you will give you 3 BP each. 5 if you fight the harder ones. Do the math, and you'll realize how much mindless battling that is just to break even. And even then he'll still have many more hit points than you, because he's a boss.
It only gets worse from there, as you'll next have to fight another 1200 BP boss raising powers from the 200s (as more playable characters are introduced into the game), then again from the 200s to 1300, then a third time from the 200s to 1500. And finally, when you've got six new fighters all around 1000 BP and you're feeling pretty good, the next boss has 3500 BP. It's a slap in the face.
And trust me, the game really is brief apart from the battles. Over half the game actually revolves around the first DBZ movie, Deadzone, which is not even considered canon (although admittedly it's the closest of the films to being such). The idea is that while Goku is training on King Kai's planet, the six "Z-Fighters" (Piccolo, Gohan, Krillin, Yamcha, Tien, and the suicidal Chaozu) are trying to defeat Garlic, Jr. as he makes a bid for world domination. But the game even stretches that for all it's worth, making you split into groups of two and hunt down the henchmen before reconverging to take down Garlic, Jr. himself. It justifies this exercise by giving Garlic, Jr. and cronies some of the dragon balls the Z-Fighters will need to wish Goku back to life. Nevermind the fact that even were you to force the events of the movie into the canon timeline, they would have happened before the entire series, including all the Raditz crap. My guess is that because this movie had come out in Japan not too long before the game's release, the content was added to encourage sales. But its only accomplishment in the game is forcing the player to grind more. I'd honestly prefer they just give me a little cutscene saying "The Z-Fighters trained for a year. Here's 1000 BP added onto everyone." Sure it cuts about 10 hours out of the game...but they're some of the most monotonous and boring 10 hours you can imagine having to sit through.
And speaking of multiple characters, until your crew takes on Garlic, Jr. himself (which is the penultimate area of the game), you move characters individually rather than as a group. So when you move a character, a random battle might happen, and that character will be isolated against an entire group of baddies. Early on you'll be screwed when this happens, and by the time you're strong enough to single-handedly kill them all, you're realizing how long it will take (you cannot attack multiple targets at once) and start slamming your head against a wall. The only time you can fight as a group like this is to have the characters standing on adjacent grid squares. So you'll constantly inch through the game a space at a time here, another space there, all for the sake of being allowed the ability to fight as a group. Not that fighting as a group is without its flaws, since like in certain other RPGs, your characters are too stupid to attack another enemy if their commanded target is killed before their turn. And when you have five people in your group, but only three enemies to kill (all of which will be downed in one shot), you still have to tell as many people to attack as you have cards, throwing away potentially good cards in the process. What a waste.
Because you'll likely try to cut down on how many hours of pointless battling you'll engage in, items are crucial to make it past the bosses. Items also consist of cards, although in this case they are just pictures of different things, which have varying effects. Cards like Bulma or Master Roshi heal you, cards like the stunningly racist Mr. Popo restore some battle energy, and cards like the scouter will reveal enemy locations on the map. Since you have a limited inventory, you'll have to be selective about what items you're carrying, which makes it a nuisance that you can't ever drop any. You have to use them to get rid of them, but you can't use a healing card if everyone is at full health, and you don't want to use an item that changes out all your battle cards if you have five good ones...the list goes on. And the game is really inconsistent on what cards it will give you.
As for the end of the game, Nappa has 4000 BP (strangely semi-reasonable after having just fought the 3500 BP Garlic, Jr.), but Vegeta has 18,000. Have fun grinding that out. When fighting Nappa, Goku is supposed to show up and join in, making that fight easier and helping prepare you for Vegeta. It also lets you train Goku up some more along with everyone else for that last fight. But I guess not everything goes as planned, because when I fought Nappa Goku never came. He showed up at the start of the Vegeta fight, which is well and good except for the fact that at that point it's impossible to raise his power level any further. Luckily for me I came in with like 8 Shen Long cards and won a two hour (no joke) battle of attrition. That's what happens when you don't feel like grinding BP for an eon or two.
After that fight you are shown passwords for every character you have still alive, which can be used in the game's terrible Budokai mode. Here you can choose up to four fighters and...go into battle with them. As if you hadn't had enough battling already. And now you can't even see what cards you're picking. It's a worthless addon to the game. So you watch the credits and they end with the ginormous visage of Frieza looking at Earth all aroused-like. It's creepy as hell.
Attack of the Saiyans is definitely a notch below average as games go. I really like and appreciate the card system in its concept, but the fact that it's not nearly as random as it purports to be is a problem. And I wouldn't mind never seeing another 8-bit DBZ battle for the rest of my life. Doesn't help that they all occur at night in midair. I guess it saved coding to have them fighting in a black background with no land in sight the entire game. But whatever. This is one of those games that's worth ten minutes of your time to get a taste for the good and interesting things it does. But no more than ten minutes. For the love of all that's right in the world, not more than ten minutes.
Bottom Line: 8/20
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